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On Thu, 02 May 2002 10:31:05 -0300, Valdemir Carrara <val### [at] deminpebr> wrote:
> Hi,
Hi
> That's my first intro in the pov newsgroup, so I hope
> you guys be patient.
there is special group for people like you: povray.newusers
> I have two questions, and I
> didn't find the answer in the FAQ area (though is
> almost impossible to find something in this huge
> place).
You mean povray.announce.frequently-asked-questions or
http://www.students.tut.fi/~warp/povQandT/
>1 - I'd like to see the "tiles" keyword back to Pov
> textures, but with the sense of tiles and not the
> sense of checkboard. Tiles are a mixture of checboard
> with brick. It has a mortar, and resembles a checboard.
> Pov 3.x can't generate a texture where a brick is
> exatly bellow other. Instead, one brick extends two
> halves of the bricks above and bellow. I think that
> one tile should be placed exatly bellow other in
> the tile texture.
I really don't understand this wish. What you mean as "below" ? under in
leyers of texture or descending coordinates in some direction ? As Pov 3.x you
mean also 3.5 ? Have you know function possibilities ? Have you know warp{} ?
> 2 - There's something strange in the way that light
> intensity is calculated.
I'm sure Kari Kivisalo or somebody similiar will answer you :-)
ABX
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